Hello. We made a brand new handheld gaming system.
It’s yellow. It fits in your pocket. It’s got a beautiful black and white screen. It’s not super cheap, but not super expensive. It includes brand new games from some amazing creators. Plus it has a crank.
OK, yeah, let’s back up a little bit.
For over 20 years Panic has mostly made Mac and iOS software. Twenty years is a long time, and we wanted to try some new things. To make the most of what we have.
That’s why we started publishing games, like Firewatch and, soon, Untitled Goose Game.
But what if we could push ourselves even further? What if we could build something? A real something that you could hold?
It was harder than we thought, but it’s here.
And it’s called Playdate
Playdate is our celebration of the video game.
We reached out to some top game designers, like Keita Takahashi and Zach Gage and Bennett Foddy and Shaun Inman.
We showed them Playdate and asked, “Want to make a game for it?”. Then we lost our minds when they said “Yeah!”
So Playdate isn’t just the hardware.
It’s twelve brand new video games, one each week.
What are these games? Here’s the thing: we’d like to keep them a secret until they appear on your Playdate. We want to surprise you.
Some are short, some long, some are experimental, some traditional. All are fun.
When your Playdate lights up with a brand new game delivery, we hope you can’t wait to unwrap your gift.
And there’s so much more to come. Playdate is alive with possibilities and surprises, future games and new ways to make them. We’ll have even more to talk about at launch.
Playdate will cost $149 USD when it arrives next year; launch supplies are expected to be limited, so sign up to be notified.
I’ve been a fan of Panic’s software since day one, and have bought just about everything they’ve made and continue to use it so I’ll most likely pick up one of these as well.