Yanis Varoufakis recounting how we went from being an academic economist to helping Valve create a fluxtuating virtual economic system in its games:
When I read the opening line of the email in question, my finger almost pushed the delete button:
“I’m the president of a videogame company (www.valvesoftware.com).”
I thought to myself: Oh, not another “business proposal” from a crackpot… However, something in my head stopped my finger from pressing DEL while my eyes pondered the next line:
“We are running into a bunch of problems as we scale up our virtual economies, and as we link economies together. Would you be interested in consulting with us?”
I was intrigued. The finger retreated from the keyboard’s right hand side and I read on:
I find it interesting and exciting that video game makers are actually bringing on people with real world knowledge of systems to grow them properly.
Most game companies just create a simple economic system of earn gold, sell gold, store gold, etc..
But actually having a fluxtuating and growing economic system helps the game environment as well as the players.
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